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1. Where can i find the widow DDS file? - in EVE Technology Lab [original thread]
Hello there, If I recall correctly, from the "old days" I used to play with TriExporter, there are no particular maps for the widow. The PBR engine is playing with overlays and additional maps to obtain different color and shiny effects. These s...
- by Nathan WAKE - at 2016.02.09 22:17:23
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2. TriExporter - in EVE Technology Lab [original thread]
Hi all, Correct me if I'm wrong, it's more a question I'm asking than something I'm asserting. Normal maps are produced based on the high definition model of a 3D object. This is used in order to lower the resolution (number of polygons the 3D e...
- by Nathan WAKE - at 2013.01.06 11:55:00
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3. TriExporter - in EVE Technology Lab [original thread]
Wow !! After nearly a year off, I'm back to EvE and I am amazed by the progress you guys have made. I thought I'd show some of my work, even if not the same level as yours. Kestrel - Clay Render Kestrel - Diffuse Only Kestrel - Diffuse + ...
- by Nathan WAKE - at 2012.12.30 12:26:00
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4. WTS 4 x 60d GTC @ 950m each. - in Timecode Bazaar [original thread]
One for Nathan Wake please
- by Nathan WAKE - at 2012.02.25 10:00:00
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5. New PC, new graphic card. What to choose? - in EVE Technology Lab [original thread]
Hi, It's not the amount or RAM, but the "X" in the name that makes the difference The GT 545 is mainly for "office desktops". Look at the difference in Memory Clock
Memory Interface Width
Memory Bandwidth
or even Maximum Gr...
- by Nathan WAKE - at 2012.02.21 08:56:00
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6. Converting static dump from MSSQL to MySQL - in EVE Technology Lab [original thread]
Except if you absolutely want to make the conversion by yourself, I suggest you have a look at this thread, as some people already did the conversion Many different links in there, choose your flavor https://forums.eveonline.com/default.aspx?...
- by Nathan WAKE - at 2012.02.19 18:36:00
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7. All things 3D - in EVE Technology Lab [original thread]
+1 And also : https://forums.eveonline.com/default.aspx?g=posts&m=817869#post817869
Since then, I got a reply and the message has been passed along to the person in charge of the forum. /me crosses fingers Cheers Nathan
- by Nathan WAKE - at 2012.02.18 13:00:00
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8. TriExporter & Ship Textures - in My EVE [original thread]
AlleyKat wrote: As for new stuff; Slevin was putting together something a little more interesting, PM him for an update. Curious about that "interesting stuff" you are mentioning here... Cheers Nathan
- by Nathan WAKE - at 2012.02.17 15:30:00
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9. TriExporter - in EVE Technology Lab [original thread]
Ibishima Nachtmahr wrote: thx, worked :) only, that if i take, for example, the thorax, i can's see the 'windows' on it... and the engines are... well... green ^^ (told you, i'm to stupid for it ^^) i tried to follow this 'tutorial': http://w...
- by Nathan WAKE - at 2012.02.17 09:30:00
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10. Modelling Eve Planets - in EVE Technology Lab [original thread]
Hi Cave Lord, Shame on me, my EvE Forum bookmark points directly to the techno Lab section, and I rarely take the time to read all the rest... or I would have replied to you I too would love to have a dedicated section for CG and 3D. One place...
- by Nathan WAKE - at 2012.02.17 08:31:00
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11. Modelling Eve Planets - in EVE Technology Lab [original thread]
Hi T'amber, First, I'm posting to that topic because I want to follow it. Second, I played a lot with ships, stations and so on, but never had a look at planets. Now that I did, I am not sure about what you question means. Do you mean you do no...
- by Nathan WAKE - at 2012.02.16 11:06:00
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12. TriExporter - in EVE Technology Lab [original thread]
To Ibishima Nachtmahr You do not need to switch folder res\dx9\model\ship\gallente\gbc1 contains : gbc1_mod4shape.gr2 (3D model) and gbc1_tex_d.dds (diffuse + glow and transparency in alpha channel) gbc1_tex_ngs.dds (sub-mask map in red chann...
- by Nathan WAKE - at 2012.02.16 10:16:00
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13. Use of the canvas tag, .cube files - starting point and legality question - in EVE Technology Lab [original thread]
Posting to that thread to "receive notifications" because it interests me. Also to say to Cyerus, I found you IG mail, but too late - seems you managed to sort out that query
- by Nathan WAKE - at 2012.02.09 19:40:00
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14. [phpBB + Joomla + TS3 + API] Bridge wanted... - in EVE Technology Lab [original thread]
As said in the second post of this thread, caution here. I have a Joomla site + phpbb forum with the Rockettheme bridge in between. Phpbb forum has been modded with the API registration mod from Cyerus and I encountered problems syncing the users...
- by Nathan WAKE - at 2012.02.08 11:37:00
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15. phpBB Ship Loadout Posting Mod - in EVE Technology Lab [original thread]
Hello there, Well, this thread kind of died yes, because at some point, my phpbb integration knowledge was insufficient. My mod worked, but was not optimized at all. But... The project has been picked up twice : By Cyerus, packaged with his p...
- by Nathan WAKE - at 2012.02.07 09:27:00
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16. Texture issues with exporting Noctis model - in EVE Technology Lab [original thread]
Hello Rutherford, Let me see if I got your question right : 1- the diffuse standard map looks like this : Noctis diffuse 2- but applying one of the other texture available we manage to get this : Noctis with what seams to be a spec or mask m...
- by Nathan WAKE - at 2012.01.26 11:53:00
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17. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
@enterprisePSI Thanks for the link and very nice video (even if my Caldari roots shacked at time-frame 37", when we see an Aba one-shot a Raven). And nice move to use the diffuse map as a bump map. Having never tried that, I tested it and foun...
- by Nathan WAKE - at 2012.01.17 17:18:00
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18. PHPbb fitting display mod - in EVE Technology Lab [original thread]
Balani wrote: i got an "Archiv destroyed" while decompress can someone confirm it? Yes, same thing here with the link of the firts post. But try the link on the lats post of the first page, it worked for me
- by Nathan WAKE - at 2012.01.17 15:45:00
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19. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Nice Lightwave render enterprisePSI (I'm not a magician, your EXIF betrayed you ) Is that "bump" that I see on the right wing ? Very nice ! And the reflections are as well. May I ask you to point me to the res/dx9/... directory where you found ...
- by Nathan WAKE - at 2012.01.16 14:03:00
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20. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Maaaan, that's awesome !! And you call that a draft ? Looks quite perfect to me !! 1 questions tho : Time frame 1 min 52 seconds on your vid+¬o, lower left corner (just under the number 10 on your board) the red dot : is that a blood spatter we ...
- by Nathan WAKE - at 2012.01.16 06:46:00
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